From Unreal to Pixels – My Indie Game Art Process Revealed!


In this devlog, I break down the art pipeline for my indie game Astro Burn. From using Unreal Engine for sprite renders, to collaborating with amazing pixel artists for character design, and sourcing VFX from Itch.io—this is a behind-the-scenes look at how I’m crafting the game’s unique style. 


Files

Astro Burn v1.3 Play in browser
1 day ago

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