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Astro Burn

Astro Burn

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Devlog

  • Preparing Your Indie Game for Expos & Events
    October 12, 2025 by Beyond The Pixels#marketing, #gamedev, #indiedev, #indiegame, #expo, #tutorial, #events
    To all my fellow Indie Devs - Heading to GDC, Gamescom, Develop, EGX or any games event, and not sure how to prep your game for an expo? In this video I break down how I do it -... Continue reading
  • How I Balance Gameplay Design While Developing My Indie Game - Surviving The Indie Dev Grind!
    October 12, 2025 by Beyond The Pixels#gamedev, #game design, #indiedev, #insights, #tutorial
    Well, as an indie game dev, every day is a new challenge, but figuring out the best gameplay mechanics while keeping your mental health intact is crucial!... Continue reading
  • Why I created my game in GDevelop as the engine of choice for me.
    October 12, 2025 by Beyond The Pixels#Gdevelop, #gamedev, #insights, #retro, #2D, #developer, #devlog
    In this devlog, I share my surprising decision to use GDevelop over the more popular engines like Unity and Unreal. After exploring many options, I found GDevelop to be the perfect balance of simplici... Continue reading
  • From Unreal to Pixels – My Indie Game Art Process Revealed!
    October 12, 2025 by Beyond The Pixels#tutorial, #how to, #retro, #gamedev
    In this devlog, I break down the art pipeline for my indie game Astro Burn. From using Unreal Engine for sprite renders, to collaborating with amazing pixel artists for character design, and sourcing... Continue reading
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