Why I created my game in GDevelop as the engine of choice for me.
Astro Burn » Devlog
In this devlog, I share my surprising decision to use GDevelop over the more popular engines like Unity and Unreal. After exploring many options, I found GDevelop to be the perfect balance of simplicity and power for me personally.
Astro Burn
Space Cat + Retro Bullet Hell Space Shooter!
Status | In development |
Author | Beyond The Pixels |
Genre | Shooter, Action |
Tags | 2D, Arcade, Bullet Hell, Cats, Pixel Art, Retro, Shoot 'Em Up, Side Scroller, Singleplayer |
Languages | English |
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